The eternal struggle between the Android and iOS operating systems is made both in physical stores through the sale of smartphones like the applications stores, every day receive new options for users. A report recently published by App Annie consultant shows that one did more, Android users are who more downloads do, but the iOS developers are the ones who ultimately profit more from their applications.
For more a consecutive year, the iOS developers back to make more money with their mobile applications than those who only make applications for Android: Three quarters of all income generated through the Apps was thanks to the App Store. A big reason for this growth was the Chinese market, which overtook the US to become the leader of downloads on iOS.
The main requirements for a app must pass to enter the App Store compared to the degree of the Google Play requirement, appears to result in a trusted symbol for those on a iDevice (like an iPhone or an iPad), which is thus more likely to spend much money to buy apps like doing the usual in-app purchases.
The games continue to be the kind of apps that most downloads generates both Android and iOS. Second in apple brand come investments for editing photo and video, while next deputy leader of the green robot are the tools (including probably widgets and other customization options, which exists in a number much more reduced by iOS).
However, when it comes to downloads, not no one who beat Google. After in 2014 registering a 60% higher number in relation to the downloads made by iDevices, 2015 values increase by 40 percentage points. Ie who have an Android tends to make twice as many downloads than those who have an iPhone, iPad or iPod. However, it is noted that there are on the market a much higher number of devices with Android, something that certainly weighs on the score.
In 2015 the Apple software accounted for 75% of the money generated through mobile applications. In this segment the apple brand has enjoyed the invaluable help of the Chinese market, which alone accounted for an increase of 20% of downloads in iOS.
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